This project took place mostly over 2 weeks. I had to work in a team of 5 other developers to make a level using the provided game starter materials. In the first week we had to look over those materials and we had to choose a game mode, then design and implement a minimum of 5 mechanics and make a level around those mechanics. During the second week we had to give more life to the level and implement a total of 15 changes that overall helped communication of the overall level. As such I implemented the AI Moving Enemy, AI Chaser Enemy, The Win/Loss Mechanics, and the FPS Wall in the first week, and added more communication to them during the second week. As well as making the word document logs we all used.
AI Enemy
AI Chaser Enemy